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  • Game Development Engineer
  • Technical Art Engineer
Main Responsibilities
1.Realize the game function by standardized and accurate code to bring the ultimate experience to players
Solve all kinds of challenging problems from the client to the server
Job Requirements
1.Bachelor degree or above with Computer Science major or related
2.Solid computer knowledge, in-depth understanding of data structure, algorithms, operating systems and other knowledge, at least master one programming language
Work Place
Shanghai
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校招职位 修改筛选条件
Game Development Engineer
Main Responsibilities
1.Realize the game function by standardized and accurate code to bring the ultimate experience to players
Solve all kinds of challenging problems from the client to the server
Job Requirements
1.Bachelor degree or above with Computer Science major or related
2.Solid computer knowledge, in-depth understanding of data structure, algorithms, operating systems and other knowledge, at least master one programming language
Work Place
Shanghai
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Technical Art Engineer
Main Responsibilities
1.Be able to ingeniously combine art and technology to build a virtual world
2.Be able to transform art performance requirements into technical solutions and follow up on implementation as well as formulate technical requirements and workflows
3.Need to be a communication bridge between the program and art departments as well as have to coordinate and solve technical problems that may appear in a project
4.Develop auxiliary tools that can improve the effects in-game
5.Provide solutions to optimize the operating efficiency of game rendering
Job Requirements
1.Computer or art-related majors
2.Have a foundation in art and have a clear understanding and keen ability to recognize form, color, light and shadow, and dynamics
3.Be familiar with the use of art production tools, such as 3ds max, maya, photoshop, zbrush, and at least one 3D production software max/maya/c4d/blender, etc.
4.Understand the basic principles of programming and be able to use languages such as python, c#, java, lua, or maxscript, MEL and other software tools with built-in secondary development languages
5.Have a basic understanding of 3D graphics rendering and graphics
6.Understand all the different types of visual performance requirements that a game may require. This includes, but is not limited to, 2d/3d graphics rendering, actions, special effects, and the priority of data organization and tool design related to these
7.Have a strong love of games and be able to quickly learn how our games works
8.Have a strong thirst for knowledge and an excellent learning ability
9.Have strong team-working and communication skills
Work Place
Shanghai
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